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UIrenderView

Synopsis

window for Graphics Display Kit graphics rendering

UIprimitive+OPort UIrenderView {
width = 200;
height = 200;
handle+OPort2 <NEvisible=1>;
#ifdef MSDOS
int+read CopyToClipboard = 0;
#endif
omehtod+notify_inst+notify update<NEvisible=0,
interruptable=0,lang="cxx"> = "UIrendViewUpdate";
};

Description

UIrenderView provides a UIwindow that the Graphics Display Kit can use to render graphics.

Subobjects

message

UIprimitive class attribute.

x; y;width =200;height =200;

UIgeom class attributes.

* parent;grouptoParent;&cursor;events <Not visible in Network Editor>; UIwindow class attributesshellParent <Not visible in Network Editor>;canHaveChildren <Not visible in Network Editor>

UIConnection class attributes inherited from UIwindow.

&visible=0;&active;pixmap;color;fontAttribute;fontlist <No longer used. Not visible in Network Editor>;cxxhandle <Internal Object. Not visible in Network Editor>;handle <Internal Object. Not visible in Network Editor> + Oport2;window_resources <No longer used. Not visible in Network Editor>;motif_resources <No longer used. Not visible in Network Editor>;layout <No longer used. Not visible in Network Editor>

Attributes inherited from UIcore class through UIwindow.

CopyToClipboard

Integer. Default setting is 0.

Example

All standard viewers contain a UIrenderViewE.g. Uviewer3D.Scene.View.ViewUI.ViewWindow

File

v/UI.v

See Also Related Modules


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