Projects
Particle flow (streamlines):
- Compute the flow of many particles given velocity vectors in three dimensions (possibly varying in time)
Radiosity:
- Compute the image which results when many, varied light sources illuminate reflecting and absorbing objects
Isosurface:
- Compute the surface where scalar data in three dimensions attains a given value
Volume rendering:
- Compute the image which results when scalar data in three dimensions are drawn with given colors and translucency