The Cone source can be used to add a polygonal cone to the 3D scene. The radius and height of the cone, the resolution of the polygonal approximation, and whether or not the cone is capped can be changed used the property sheet. The cone can be translated, rotated, and scaled using the Actor control area of the Display tab for this source, and it can be interactively positioned using the Move operation of the camera. The object created by this source is a vtkConeSource object, and the output of this source is vtkPolyData. An example of a cone source is given on the right.
The Cone source has the following parameters:
Resolution: This value indicates the number of divisions around the cone. The higher this number, the closer the polygonal approximate will come to representing a cone, and the more polygons it will contain. The default resolution is 6.
Radius:This is the radius of the cone. The default value is 0.5.
Height: This is the height of the cone. The default value is 1.0.
Capping: This check box indicates whether the cone is capped (there is an N sided polygon closing off the cone where N is the resolution) or open. By default the cone will be capped.