The Switch Object
Synopsis
Description
A small button that can be toggled between selected and unselected states.
A label is displayed to the right of the switch.
- When the switch is pressed, its state changes automatically and a
callback is invoked with the switch in its changed state.
- You can use the functions GuiSwitchGetState
and GuiSwitchSetState to
get and set the switch state.
Inherited Resources
New Resources
- The state is false when the switch is not selected, and true when
it is.
- This resource can be retrieved or set. The functions GuiSwitchGetState
and GuiSwitchSetState can
also be used.
- Sets the type of the switch button.
- A check button is used when multiple switches can be set, a radio
button when only one of many can be set.
- Only the type of button is affected, the behavior of the button is
controlled by the application.
- XuNguiSpacing defines the distance in pixels between the button and the label.
This resource only applies when running under Motif.
- XuNguiRadioGroup is a convinience resource to be used by the
callback function to group radioboxes.
Callback Information
| Reason |
Event |
| XuCR_VALUE_CHANGED |
MB1 clicked on switch button or label.. |
- A callback occurs any time the switch changes state. Query the XuNguiSwitchState resource to determine if the new
state is true or false.
Example Code
function GuiRadioButtonCB(string o, string d, float r)
string child, parent;
child = strrchr(o,".");
parent = substr(o,1,strlen(o)-strlen(child));
for child in parent+"."+childrenof($parent)
if typeof($child)<>"Switch" continue;
if $child.XuNguiSwitchType<>"radio" continue;
GuiSwitchSetState(child, o=child, false);
endfor
endfunction
MENUBAR = all("Menubar");
MENUBAR = MENUBAR[1];
create Menu $(MENUBAR).User
( XuNguiMnemonic = "U"
);
for i = 1 to 4
PTR = MENUBAR+".User.Option"+i;
create Switch $(PTR)
( XuNguiLabel = "Option "+i,
XuNguiCallback = "GuiRadioButtonCB",
XuNguiSwitchType = "radio"
);
endfor
GuiSwitchSetState(MENUBAR+".User.Option1", true, true);
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