The shades class
Valid Parents: None
Valid Children: None
Description
An attribute object which defines Gsharp shading scales. The resources
for this object are visible in the Shade Editor dialog which is available
in the Gsharp Professional Edition by selecting Edit->Shades. Each
shading scale is defined by a resource set to a float array containing
n fixed color points. Each color point defines the distance to the next
color and a fixed color:
<dist>,<red>,<green>,<blue>.
The shading scale is generated by interpolating the number of colors
specified by the Domain resource XuNnumValues
(Number of Values) from the fixed color points.
New Resources
shades Resource Set
Blue White Red (XuNblueWhiteRedScale[n])
Contains the definition of the predefined bluewhitered shading scale.
- Type: float
- Default:
- Range: 0:100
Cyan Yellow Red (XuNcyanYellowRedScale[n])
Contains the definition of the predefined cyanyellowred shading scale.
- Type: float
- Default:
- Range: 0:100
Default (XuNdefaultScale[n])
Contains the definition of the predefined grey shading scale.
- Type: float
- Default:
- Range: (<dist>,<red>,<green>.<blue>),0:100
Grey (XuNgreyScale[n])
Contains the definition of the predefined grey shading scale.
- Type: float
- Default:
- Range: (<dist>,<red>,<green>.<blue>),0:100
Rainbow (XuNrainbowScale[n])
Contains the definition of the predefined rainbow shading scale.
- Type: float
- Default:
- Range: (<dist>,<red>,<green>.<blue>),0:100
Topographic (XuNtopographicScale[n])
Contains the definition of the predefined topographic shading scale.
- Type: float
- Default:
- Range: (<dist>,<red>,<green>.<blue>),0:100
User 1 (XuNuser1Scale[n])
An empty shading scale which can be defined by the user.
- Type: float
- Default:
- Range:(<dist>,<red>,<green>.<blue>),0:100
User 2 (XuNuser2Scale[n])
An empty shading scale which can be defined by the user.
- Type: float
- Default:
- Range: (<dist>,<red>,<green>.<blue>),0:100
User 3 (XuNuser3Scale[n])
An empty shading scale which can be defined by the user.
- Type: float
- Default:
- Range: (<dist>,<red>,<green>.<blue>),0:100
User 4 (XuNuser4Scale[n])
An empty shading scale which can be defined by the user.
- Type: float
- Default:
- Range: (<dist>,<red>,<green>.<blue>),0:100
Inherited Resources
Controls Resource Set
Destroyable (XuNdestroyable)
This resource controls whether the object can be destroyed by a destroy
or reset command. Values can be true (On) to set the object as destroyable,
or false (Off) to set the object as permanent.
- Type: float
- Default: true
- Range: false,true
Immutable (XuNimmutable)
This resource controls whether the object can be modified. Values are
true (On) for nonmodifiable, or false (Off) for modifiable. Setting this
resource to true (On) locks the currents settings for the object and disables
any further changes to the object, including resetting this resource.
- Type: float
- Default: false
- Range: false,true
Object Name (XuNname)
The name of the object.
- Type: string
- Default:
- Range: N/A
Object Enabled (XuNobjectEnabled)
This resource enables or disables the legend. This resource can be set
to either true (On) to enable the object or false (Off) to disabled it.
- Type: float
- Default: true
- Range: false,true
Include in Saved GSL (XuNsave)
This resource controls whether the object is included in saved GSL. Values
are true (On) to include the object in saved GSL or false (Off) to omit
the object.
- Type: float
- Default: true
- Range: false,true
User Data (XuNuserData)
A dataset name or pointer which the user can associate with the object.
The dataset is for user use and will not be used by Gsharp.
- Type: string
- Default: Unset
- Range: N/A
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