defines information for displaying 2D and 3D graphics display windows
Uscene, Uscene2D and Uscene3D define the basic components required for displaying a 2D or 3D graphics window:
Top - the display parent of all objects displayed in the scene
Top2D (Uscene only) the display parent for the 2D objects in the scene
Lights - the number of lights, light transformations and light attributes for each light.
Camera - the default camera and camera attributes in the scene
Camera2D (Uscene only) the 2D camera for the scene
View - view attributes, pick information, display output, and display window user interface
The objects with the U prefix contain a built-in user interface defined by the AVS/Express UI kit. The objects with the M prefix do not have any user interface.
Scene // - collection of components for a window
Top // - object's display parent
Top2D // - (Uscene only) 2D objs display parent
Lights // - light information for window
Camera // - camera information for window
Camera2D // - (Uscene only) 2D camera for window
View // - View, colormap, picking, output and
// __window display for view
Top2D.child_objs (Uscene only)
see the implementation of Uviewer