Note: This object has superceded a previous version of an object with the same name. Please note that the older version's template is VIEW.Viewers.EditMesh, and this version's template is GDM.Viewers.EditMesh. The render_view input port present in the old template is no longer necessary when used with the new Uviewers.
EditMesh edits the coordinates in 2D unstructured meshes. Typically, the mesh is the output from the ClickSketch or ContinuousSketch modules, but any mesh of the proper type can be edited. EditMesh is a macro that combines the following:
a reference to a UItwoPoint interactor for providing the XY screen space coordinates to control the edit operation
GDedit_mesh to actually perform the highlight of the selected primitive, the edit itself and the update of the mesh
a user interface, which you access through the Module Panel provided by the DataViewer or ModuleStack (as appropriate)
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Libraries.Examples.Graphics_Display.EditMesh
Libraries.Examples.Graphics_Display.RegionCrop2D
Libraries.Examples.Graphics_Display.ROIdraw