
  Introduction to AVS/Express Developer Edition 
   A
  -   Add_Module Tool
  
    -   adding a method  9-5,  9-6
    
-   creating parameters  9-8
    
-   method-parameter interactions  9-10
    
-   setting arrays  9-12
    
-   source code management  9-14
    
-   starting up  9-5
  
      
  -   adding a menu to the menu bar  10-8
  
-   adding a method  9-5
  
-   adding a port
  
    -   using object's pop-up menu  8-5
  
 
  -   adding an object to your application  5-11
  
-   adding pulldown coomands to the menu  10-10
  
-   API  1-3,  1-5
  
-   APIs  1-3
  
-   application
  
    -   adding an object  5-11
    
-   adding objects  5-6
    
-   assembling one  11-4
    
-   components  1-2
    
-   creating  7-26
    
-   creating as an object  11-13
    
-   definition  1-19
    
-   delivering  1-19
    
-   loading  3-5,  5-4
    
-   mapping data to a field  11-5
    
-   saving  5-16
    
-   saving in V  11-15
    
-   testing  7-27,  11-9
    
-   using group objects  8-15
  
              
  -   application framework  2-2,  4-2
  
-   application programmer interfaces  1-3,  1-5
  
-   application type  2-2,  4-2
  
-   arrays
  
    -   creating  6-9,  7-16
    
-   modifiying  6-9,  7-16
    
-   setting in parameters  9-12
    
-   testing  7-19
  
    
  -   arrow  1-9
  
-   assembling an application  11-4
  
-   assignments
  
    -   connections  7-20
  
 
  -   attributes
  
    -   method-parameter interactions  9-10
  
 
  -   AVS/Express main interface  1-2
                  
   B
  -   bidirectional connections  7-27
  
-   binary V files  4-7
  
-   brackets  1-8
   
   C
  -   C
  
    -   auto-generating code  9-17
    
-   editing  9-18
    
-   generating the code.  9-17
    
-   integrating with a module  9-13
  
    
  -   C++
  
    -   compiler  9-3
  
 
  -   colors
  
    -   specifying using properties editor  8-6
  
 
  -   compiler
  
    -   C++  9-3
    
-   requirements  9-3
  
  
  -   compiling a process  9-22
  
-   component
  
    -   creating one  6-1,  7-1
    
-   testing  7-13
  
  
  -   computer text  1-8
  
-   connecting a parameter to code  7-12
  
-   connection lines  1-3
  
-   connections
  
    -   assignments  7-20
    
-   bidirectional  7-27
  
  
  -   creating a new component  6-1,  7-1
  
-   creating a new project  6-13,  7-25
  
-   creating a window  10-4
  
-   creating an application  7-26
  
-   creating an application object  11-13
  
-   creating an object  8-4
  
-   creating modules  9-4
                 
   D
  -   data object  4-26
  
-   data references  1-3
  
-   differences between connections and assignments  7-20
  
-   dimensions
  
    -   specifying  7-16
  
 
    
   E
  -   echo.c
  
    -   copying  9-19
    
-   location  9-19
    
-   text of code  9-19
  
   
  -   echoreader
  
    -   creating  9-4
  
 
  -   editing C-code  9-18
  
-   encapsulation  1-7
  
-   exit
  
    -   adding an exit_process module  10-20
  
 
     
   F
  -   field
  
    -   mapping data in  11-5
  
 
  -   file_dialog
  
    -   exporting port  10-26
  
 
  -   files
  
    -   V  4-7
  
 
   
   G
  -   generating C-code  9-17
  
-   generating the code  9-17
  
   H
  -   hierarchy
  
    -   object  1-7
  
 
 
   I
  -   icon  4-13
  
-   images
  
    -   moving  4-28
    
-   rotating  4-28
    
-   translating  4-28
  
   
  -   inheritance  1-7
  
-   instance  1-7
  
-   instancing and connecting objects  5-6
  
-   instancing objects  4-8
  
-   integrating a C-routine  9-13
  
-   italic text  1-8
        
   L
  -   libraries  4-8
  
    -   displaying library pages  4-9
    
-   saving object into  7-21
  
  
  -   library page  4-8
  
-   line continuation marker  1-9
  
-   loading your application  3-5,  5-4
    
   M
  -   macro  4-13
  
    -   moving the network in  10-23
  
 
  -   mapping data  11-5
  
-   menu
  
    -   adding a menu  10-8
    
-   adding one to the menu bar  10-8
    
-   adding pull-down commands  10-10
    
-   adding pulldown commands  10-10
  
    
  -   menu bar
  
    -   adding a menu  10-8
  
 
  -   menu selection  1-9
  
-   method
  
    -   adding  9-5,  9-6
  
 
  -   method-parameter interactions  9-10
  
-   modifying echo.c  9-19
  
-   module
  
    -   compiling a process  9-22
    
-   creating  9-4
    
-   creating from objects  11-10
    
-   definition  1-5
    
-   exit_process  10-20
    
-   saving as a template  9-16
    
-   testing  9-23
  
       
  -   moving images  4-28
          
   N
  -   network
  
    -   moving into a macro  10-23
  
 
  -   Network Editor  1-2,  2-2,  4-2
  
    -   libraries  4-8
  
 
  
   O
  -   object
  
    -   creating  8-4
    
-   creating an application  11-13
    
-   instancing  4-8
    
-   instancing and connecting  5-6
    
-   parent  4-23
    
-   parts of the icon  4-13
    
-   saving as a template object  8-8
    
-   saving into library  7-21
    
-   scaling  4-28
    
-   scrolling through  4-9
    
-   turning into modules  11-10
    
-   viewing  4-9
  
            
  -   object editor
  
    -   specifying a module and its sub-objects  8-10
  
 
  -   object hierarchies  1-7
  
-   object hierarchy
  
    -   introduction  4-23
  
 
  -   Object Manager  1-12,  4-8
  
-   object-oriented  1-2
      
   P
  -   parameter
  
    -   connecting to code  7-12
    
-   creating  9-8
  
  
  -   parent object  4-23
  
-   pop-up menu
  
    -   adding a port  8-5
  
 
  -   port
  
    -   exporting from file_dialog  10-26
  
 
  -   printing a value
  
    -   using V  7-23
  
 
  -   process
  
    -   compiling  9-22
  
 
  -   project
  
    -   creating a new project  6-13,  7-25
    
-   definition  1-19
  
  
  -   properties editor
  
    -   specifying port colors  8-6
  
 
        
   R
  -   rotating images  4-28
 
   S
  -   saving your application  5-16
  
-   scaling objects  4-28
  
-   scrolling  4-9
  
-   scrolling through objects  4-9
  
-   SingleWindowApp  4-4
  
    -   workspace  4-4
  
 
  -   source code management  9-14
  
-   specifying a module  8-10
  
-   specifying dimensions  7-16
  
-   straight bold text  1-8
  
-   subclassing  1-7
  
-   sublibraries  4-8
  
    -   viewing  4-11
  
 
  -   subobjects  4-23
            
   T
  -   template
  
    -   saving a module as  9-16
  
 
  -   templates  1-7,  4-8
  
    -   saving objects  8-8
  
 
  -   templates and instances, a comparison  1-7
  
-   testing
  
    -   application  11-9
  
 
  -   testing a module  9-23
  
-   testing an application  7-27
  
-   testing arrays  7-19
  
-   testing the component  7-13
  
-   text
  
    -   computer  1-8
    
-   italic  1-8
    
-   straight bold  1-8
  
   
  -   text V files  4-7
  
-   Transformation Editor  4-28
  
-   transformation icons  4-27
  
-   transformations  4-27
  
-   translating images  4-28
  
-   turning sub-objects into arrays  6-9,  7-16
               
   U
  -   UI
  
    -   creating a window  10-4
  
 
  -   using objects in an application  8-15
  
   V
  -   V
  
    -   code  1-4
    
-   code processor (VCP)  1-3
    
-   Command Processor  1-5,  4-6
    
-   printing a value  7-23
    
-   programming language  1-3
    
-   saving an application  11-15
    
-   VCP prompt  4-6
  
       
  -   V files  4-7
  
-   VCP  1-3,  1-5
  
-   viewing objects  4-9
  
-   visual development  1-2
  
-   visualizing data  1-2
      
   W
  -   window
  
    -   creating one  10-4
  
 
  -   workspace
  
    -   SingleWindowApp  4-4