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Installing AVS/Express

Index


A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

Index

A

adding a port

using object's pop-up menu 5-5

adding an object to your application 3-11

API 1-3,  1-5

APIs 1-3

application

adding an object 3-11

adding objects 3-6

components 1-2

creating 4-26

definition 1-13

delivering 1-13

loading 3-4

saving 3-16

testing 4-27

using group objects 5-15

application framework 2-2

application programmer interfaces 1-3,  1-5

application type 2-2

arrays

creating 4-16

modifiying 4-16

testing 4-19

arrow vi

assignments

connections 4-19

AVS/Express main interface 1-2

B

bidirectional connections 4-27

binary V files 2-6

brackets vi

C

colors

specifying using properties editor 5-6

component

creating one 4-1

testing 4-13

computer text vi

connecting a parameter to code 4-12

connection lines 1-3

connections

assignments 4-19

bidirectional 4-27

creating a new component 4-1

creating a new project 4-25

creating an application 4-26

creating an object 5-4

D

data object 2-25

data references 1-3

differences between connections and assignments 4-19

dimensions

specifying 4-16

E

encapsulation 1-7

F

files

V 2-6

H

hierarchy

object 1-7

I

icon 2-12

images

moving 2-27

rotating 2-27

translating 2-27

inheritance 1-7

instance 1-7

instancing and connecting objects 3-6

instancing objects 2-7

italic text vi

L

libraries 2-7

displaying library pages 2-8

saving object into 4-21

library page 2-7

line continuation marker vi

loading your application 3-4

M

macro 2-12

menu selection vi

module

definition 1-5

moving images 2-27

N

Network Editor 1-2,  2-2

libraries 2-7

O

object

creating 5-4

instancing 2-7

instancing and connecting 3-6

parent 2-22

parts of the icon 2-12

saving as a template object 5-8

saving into library 4-21

scaling 2-27

scrolling through 2-8

viewing 2-8

object editor

specifying a module and its sub-objects 5-10

object hierarchies 1-7

object hierarchy

introduction 2-22

Object Manager 1-12,  2-7

object-oriented 1-2

P

parameter

connecting to code 4-12

parent object 2-22

pop-up menu

adding a port 5-5

printing a value

using V 4-23

project

creating a new project 4-25

definition 1-13

properties editor

specifying port colors 5-6

R

rotating images 2-27

S

saving your application 3-16

scaling objects 2-27

scrolling 2-8

scrolling through objects 2-8

SingleWindowApp 2-4

workspace 2-4

specifying a module 5-10

specifying dimensions 4-16

straight bold text vi

subclassing 1-7

sublibraries 2-7

viewing 2-10

subobjects 2-22

T

templates 1-7,  2-7

saving objects 5-8

templates and instances, a comparison 1-7

testing an application 4-27

testing arrays 4-19

testing the component 4-13

text

computer vi

italic vi

straight bold vi

text V files 2-6

Transformation Editor 2-27

transformation icons 2-26

transformations 2-26

translating images 2-27

turning sub-objects into arrays 4-16

U

using objects in an application 5-15

V

V

code 1-4

code processor (VCP) 1-3

Command Processor 1-5,  2-6

printing a value 4-23

programming language 1-3

VCP prompt 2-6

V files 2-6

VCP 1-3,  1-5

viewing objects 2-8

visual development 1-2

visualizing data 1-2

W

workspace

SingleWindowApp 2-4


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