A
  adding a port
  using object's pop-up menu  5-5
  adding an object to your application  3-11
  API  1-3,  1-5
  APIs  1-3
  application
  adding an object  3-11
  adding objects  3-6
  components  1-2
  creating  4-26
  definition  1-13
  delivering  1-13
  loading  3-4
  saving  3-16
  testing  4-27
  using group objects  5-15
  application framework  2-2
  application programmer interfaces  1-3,  1-5
  application type  2-2
  arrays
  creating  4-16
  modifiying  4-16
  testing  4-19
  arrow  vi
  assignments
  connections  4-19
  AVS/Express main interface  1-2
   B
  bidirectional connections  4-27
  binary V files  2-6
  brackets  vi
   C
  colors
  specifying using properties editor  5-6
  component
  creating one  4-1
  testing  4-13
  computer text  vi
  connecting a parameter to code  4-12
  connection lines  1-3
  connections
  assignments  4-19
  bidirectional  4-27
  creating a new component  4-1
  creating a new project  4-25
  creating an application  4-26
  creating an object  5-4
   D
  data object  2-25
  data references  1-3
  differences between connections and assignments  4-19
  dimensions
  specifying  4-16
   E
  encapsulation  1-7
   F
  files
  V  2-6
   H
  hierarchy
  object  1-7
   I
  icon  2-12
  images
  moving  2-27
  rotating  2-27
  translating  2-27
  inheritance  1-7
  instance  1-7
  instancing and connecting objects  3-6
  instancing objects  2-7
  italic text  vi
   L
  libraries  2-7
  displaying library pages  2-8
  saving object into  4-21
  library page  2-7
  line continuation marker  vi
  loading your application  3-4
   M
  macro  2-12
  menu selection  vi
  module
  definition  1-5
  moving images  2-27
   N
  Network Editor  1-2,  2-2
  libraries  2-7
   O
  object
  creating  5-4
  instancing  2-7
  instancing and connecting  3-6
  parent  2-22
  parts of the icon  2-12
  saving as a template object  5-8
  saving into library  4-21
  scaling  2-27
  scrolling through  2-8
  viewing  2-8
  object editor
  specifying a module and its sub-objects  5-10
  object hierarchies  1-7
  object hierarchy
  introduction  2-22
  Object Manager  1-12,  2-7
  object-oriented  1-2
   P
  parameter
  connecting to code  4-12
  parent object  2-22
  pop-up menu
  adding a port  5-5
  printing a value
  using V  4-23
  project
  creating a new project  4-25
  definition  1-13
  properties editor
  specifying port colors  5-6
   R
  rotating images  2-27
   S
  saving your application  3-16
  scaling objects  2-27
  scrolling  2-8
  scrolling through objects  2-8
  SingleWindowApp  2-4
  workspace  2-4
  specifying a module  5-10
  specifying dimensions  4-16
  straight bold text  vi
  subclassing  1-7
  sublibraries  2-7
  viewing  2-10
  subobjects  2-22
   T
  templates  1-7,  2-7
  saving objects  5-8
  templates and instances, a comparison  1-7
  testing an application  4-27
  testing arrays  4-19
  testing the component  4-13
  text
  computer  vi
  italic  vi
  straight bold  vi
  text V files  2-6
  Transformation Editor  2-27
  transformation icons  2-26
  transformations  2-26
  translating images  2-27
  turning sub-objects into arrays  4-16
   U
  using objects in an application  5-15
   V
  V
  code  1-4
  code processor (VCP)  1-3
  Command Processor  1-5,  2-6
  printing a value  4-23
  programming language  1-3
  VCP prompt  2-6
  V files  2-6
  VCP  1-3,  1-5
  viewing objects  2-8
  visual development  1-2
  visualizing data  1-2
   W
  workspace
  SingleWindowApp  2-4